

But we did run some tests with a few graphics cards on the retail build, just to spot-check performance, and we've run our usual collection of graphics cards through the DX12 beta build. Meanwhile, the retail launch doesn't include a built-in benchmark, at least not right now, meaning there's no way to directly compare performance from the two builds. As part of this collaboration, there will be a full DX12-compliant patch in the near future-we were told the goal is to release it sometime in June, but we'll see if that happens.ĪMD provided us with a preview build of the DX12 version of the game, which conveniently includes a built-in benchmark-or rather, it's only a benchmark, so you can't actually play the game. Anyway, Creative Assembly partnered with AMD, with TWW sporting the usual "AMD Gaming Evolved" logo and startup video. However, in talking with Creative Assembly, the current public release still does all of the real work using DirectX 11, which is necessary if you want a game to work outside of Windows 10.

The engine is sort of running in DX12 mode on Windows 10, as running a utility like FRAPS won't show you the frame rate overlay-that normally signifies the use of a low-level API like DirectX 12, Mantle, or Vulkan.

The initial retail launch of Total War: Warhammer (TWW) does not currently support DX12 mode.
